Devlog! This is cool, now I can keep track of all the nonsense I'm putting in this game and which version has which! Neat.
The minimap no longer shows special blocks. This is a symptom of the slight system rework I'm doing for the minimap showing special blocks that should come out next update
-hitpause no longer sometimes glitches out pauses
-discoverables now only spawn in either a dead end or an outer region of the level (in the case there are no dead ends in the level not already taken by portals)
-bosses have been implemented, they are in key rooms and have some proc gen variety in attacks, but none in movement
-items now have hidden buffs that reveal upon activation (shops will eventually reveal them as well)
-shops are used to reveal hidden levels instead of discoverables
-buffs indicate whether they're active or not
-healthpacks no longer sometimes despawn early
-enemy health is scaled to be balanced for higher number of active buffs
-items no longer make self satisfying conditional buffs
-minimap now works properly and shows special things on it
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