Secondary Abilities


The biggest change this week is a rework to the item system. Now instead of procedurally generated primary attack (left click attack) on each item, each item has the same attack, and in its place I implemented a variety of secondary abilities (right click) that cost charge. This secondary ability replaces the previous bomb, and the bomb functionality has been split up and moved to secondary abilities. This makes the gun variety more varied, since the secondary ability variety is greater, and the primary ability variety is not lost, since the buffs deal with them. In the future, there are also going to be buffs that buff secondary abilities. 

Sound fx is on the way! Art and animation has run into some roadblocks, but will soon be back on schedule.

Get Bert is Bald

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What's a Buff?! Does the Buff Buff bugs?